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Easy ways of training your Pickpocket skill include:.Training Pickpocket must be planned carefully, as it levels extremely quickly, potentially advancing your character level too far at low levels.Pickpocket skill gains are based on the value of stolen items, while the difficulty is based on weight.+5 Pickpocket reward (as well as +5 to all other stealth skills) by selecting "The Path of Shadow" from the Oghma Infinium after completing the quest Discerning the Transmundane.+1 Pickpocket reward (as well as +1 to all other stealth skills) from Inge Six Fingers ( Bards College) for completing the quest Finn's Lute.Vipir the Fleet of the Thieves Guild (Master).The following races have an initial skill bonus to Pickpocket: Even if successful, there is also a chance that the target will hire thugs to kill you. If you fail, the target will detect you and you may receive a bounty, if you are detected by someone that reports crimes. Remaining poisons will be left on the corpse and are retrievable. Giving multiple poisons to a target will make them "take" the poisons until they are either all gone or the target dies. For stealing a single item, the weights are 58.8 (1%, target skill 15), 36.5 (90%, target skill 15), 53.5 (1%, target skill 100), and 31.2 (90%, target skill 100).Īfter investing in the Poisoned perk you can reverse-pickpocket poisons onto targets to damage them. If the target has 100 skill, these are 2,640 and 1,750, respectively. The most you can steal with the maximum chance (90%) of success is 1,962. The maximum amount of gold pickpocketable on an awake target (so no night thief) is 2,852 (1% chance on a 15 Pickpocket skill target, with 100 skill, 5 ranks of Light Fingers, and Cutpurse, but no effect bonuses). When stealing multiple items at once you can only guess the success rate, as only the chance for one item at a time is displayed and it is easier to steal more items with smaller weight. Stealing Gold or Single Item: Base_chance - Gold_amount / 10 - 4 × Item_weight + 25 + Effects_bonus + 100 + 25 + (50 if Gold) = 240 to 261.25 + (50 if Gold) + Effects_bonus - Gold_amount / 10 - 4 × Item_weight.Base_chance = 115 - ( NPC_skill / 4 ) = 90 to 111.25, depending on target.Stealing Gold or Single Item: Base_chance - Gold_amount / 10 - 4 × Item_weight + Sneak_bonus + Effects_bonus + Light_Fingers + Night_Thief + (Cutpurse if Gold)Īpplying maximum skill values for the PC, with the patch:.Effects_bonus = Potion_bonus + Boots_bonus + Gloves_bonus.
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Stealing Gold or Single Item: ( Base_chance - Gold_amount / 10 - 4 × Item_weight + Sneak_bonus ) × Effects_mult + Light_Fingers + Night_Thief + (Cutpurse if Gold).Effects_mult = Potion_mult × ( Boots_mult + Gloves_mult ).Detected = 25 (this malus applies when the pickpocketer has been detected by the pickpocketee).Base_chance = 15 + Player_skill - ( NPC_skill / 4 ).Game Settings affecting Pickpocket: fPickPocket.īase_chance_formula = ( ActorSkillBase + Player_skill ) × ActorSkillMult + ( TargetSkillBase + NPC_skill ) × TargetSkillMult - Detected Simply viewing an inventory is not considered to be a crime. If you are sneaking when you approach a person, you will be given the option of viewing the person's inventory. Silently harm enemies by placing poisons in their pockets. +25% chance to pickpocket if the target is asleep. Item weight and value reduce pickpocketing odds.